Editorial Design
A slot machine that isn’t gambling, but rather a system of gaming that can change one’s savings into daily allowance. Pachinko is a “gaming” slot machine that is ubiquitous and culturally accepted to be a leisure activity that brings in $310 billion revenue in Japan. Pachinko brings in more annual revenue than casinos in Singapore, Macao, and Las Vegas put together. Although the game of chance is played by most of the population in Japan, Pachinko hasn’t changed the livelihood of the players nor has it increased the Japanese economy in the past 3 decades.
Pachinko, however, peaked in 1998 creating an economic boom, but the economy was still about to pop its bubble. The game Pachinko may have its downfall in personal economics, but economically has sustained the economy. Though as well brings burden in the culture reverting people into higher debts. Not everything is the way as it seems with pachinko. People commonly are told that pachinko, kickstarting from the Yakuza, comes from a dark underground world, but it is not in its totality true. Pachinko is a family business that may have been influenced and started by the Yakuza, but is actually run by Zainichi Koreans who experienced the tragedies of Japanese imperialism and the Korean War. Zainichis (foreigners that hold residence in Japan) were segregated and not given legal permits to work. They were paid under the minimum wage, leading them to working behind the scenes.
The publication Pachinko explores the identity of Pachinko — a matured business with two sides. Pachinko’s relationship with the Japanese culture, economy, and government is like the relationship between Korea and Japan. The cultures are magnets. Polar opposites that push and refuse each other, but are ever so similar that they attract and intertwine.